There’s many different approaches to game design that can create a toxic relationship or benefit their players. Here’s a dive into 16 different patterns to be aware of and ideas for approaching how to make games that benefit your players.
Panel presented by Charles Hans Huang.
Videographers Note: Some early panels during Pixelpop 2018 were marred audibly by a dysfunctional lapel microphone. As such, some audio might cut in and out at a few points during those panels. Luckily the speaker can still be heard, so no information is missed, it just may seem jarring at points. Please be aware. We apologize for the inconvenience.
Subscribe
http://full.sc/2aK0OG6
Twitch: / level2gamersstl
Discord: / discord
Twitter: / level2gamersstl
Podcast: http://full.sc/2fD7t8s
Patreon: / level2gamersstl
Instagram: / level2gamersstl
Merch: https://shop.spreadshirt.com/Level2ga...
Facebook: / level2gamersstl
Intro music courtesy of Tripbuk: / @tripbuk
Animation by Eric White:
http://erictheanimator.com