This video shares a quick look at the Morph Tool in Houdini, which automatically creates an Edit and Blendshape node so that you can deform a mesh from one state to another.
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Plasticity | Create an Advanced Rounded Corner
Plasticity | Project Curve Curve Command
Plasticity | Create a Beveled Grenade Pattern
Plasticity | Model an Organic Knob
Plasticity | Model a Knob
Plasticity | Modeling Exercise 39
Plasticity | 2D Boolean Union Curves
Plasticity | Model Curved Fan Blades
Plasticity | Modeling Exercise 37
Plasticity | Modeling Exercise 36
Plasticity | Modeling Exercise 35
Plasticity | Loft Cut Tip
Plasticity | Model a Half-Twisted Ring
Plasticity | Modeling Exercise 34
Plasticity | Modeling Exercise 33
Plasticity | Use Custom Matcaps
Plasticity | Modeling Exercise 31
Plasticity | Y-Blend Fillet
Plasticity | Bridge Surface Tool
Plasticity | Editing Geometry Tip
Plasticity | Modeling Exercise 25
Plasticity | Input Dimensions when Creating Lines and Shapes
Plasticity | Modeling Exercise 24
Plasticity | Curve Array Alignment Tip