[FM Coding] Sync Network Objects, Encode/Decode byte data (Unity3D Beginner Tutorial)

Опубликовано: 18 Май 2026
на канале: FrozenMist Adventure
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This is a step by step tutorial for beginners.
In this video, we are going to sync the bananas in networking.
In order to synchronise your transformation, you have to convert all position and rotation into bytes.
On the other side, all those received bytes should be converted into position and rotation for each game object.

*FM COLOR is used as full screen image effect in the demo
*FM Network UDP is used for the networking part, you can use your own networking solution instead.
*Fruit with LODs(Unity3D Asset Store): source 3D models
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Live Streaming plugin: FMETP STREAM
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Artistic Full Screen Image Effect: FM COLOR
Asset Store: http://u3d.as/1FFr

Point Cloud Visualisation: FM POINTS
Asset Store:http://u3d.as/1Lsb