Want to animate thousands of cubes randomly but still keep it seamless and clean? In this tutorial, I’ll show you how to use just a few math nodes to rotate each cube once—no keyframes, no simulation, all procedural.
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⏰ Timestamps:
00:00 - Introduction
00:16 - Tutorial Start
02:49 - Rotating the Instances
03:14 - Setting Up The Orthographic Camera
04:28 - Adding in the Noise Rotation
05:11 - Subtracting the Noise with a Clamp
05:43 - Explaining Why it Works
08:30 - Outro
🧠 What You Will Learn:
How to rotate instances once using only math nodes
Why Clamp is essential for controlled animations
How to create randomized timing for each object
How to make seamless looping animations procedurally
How to use Scene Time, Random, and Float Curve together
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