My UE5 Roguelike Systems Showcase

Опубликовано: 29 Июнь 2026
на канале: Matthew Arvin
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This video showcases several gameplay systems from a roguelike prototype currently in development using Unreal Engine 5 with a Blueprint-based architecture.

Systems demonstrated include:

Modular melee and ranged combat framework
Ability system with cooldown UI
Enemy AI built with Behavior Trees
Enemy mutation system
Player stat and level-up systems
Inventory and stackable item system
On-hit item effect system
Loot and chest rarity system

The goal of this project is to create scalable and modular gameplay systems where abilities, items, enemies, and combat mechanics interact through shared gameplay logic.