PART 2 is up - • Procedural Apartments 2.0 ( Unreal Engine ...
A procedural building system I made in Unreal Engine 4.0.
Just a demo of what the engine is capable of via Blueprint Scripting. This is done over the course of one week with no prior experience in programming with Visual Studio.
A semi-auto system that allows a user to input meshes and it gets 'arranged' in a reasonably intelligent fashion. Added some utilities to allow it to integrate with other surrounding buildings better ( such as UV tweaking, smart facade system , etc ) .
The objective of this system is to help us construct modular building in a faster manner and also to allow limited runtime randomization of the environment.
Special Thanks:
Alfred Tay - for Vector Formulas
Music: Triage at Dawn remix ( HL2 music ) by DJ Rain
• Half-Life 2 - Triage at Dawn |Remix| Pat... (link )