Building a Hollow Knight clone in Python and PyGame

Опубликовано: 12 Июль 2026
на канале: FunCode 〈/〉
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In this video, I'll share my experience creating the game Hollow Knight in Python and ask myself whether this approach is worthwhile or whether it's better to use standard game engines.

I spent a ton of time, wrote a ton of code, and the results were amazing. But the question arose: could this have been done more efficiently? Perhaps using standard game engines would have been simpler and more effective?

Tune in to see my experience and hear the discussion about whether it's worthwhile to develop games in Python or whether it's better to turn to more suitable development tools.