In this Part 2 of creating a modular hotel corridor, I texture all the modular pieces made in Blender using Substance Painter.
The goal is to achieve a realistic, game-ready look with consistent materials and clean PBR textures suitable for Unreal Engine or Unity.
🖌️ Workflow Overview:
Importing modular pieces from Blender
Setting up proper materials and bake maps
Creating realistic PBR textures
Exporting textures for game engines
🎨 Software Used:
Blender (Modeling in Part 1)
Substance Painter (Texturing in this part)
👉 No commentary – full workflow for learning texture creation visually.
Stay tuned for Part 3, where I’ll assemble and light the full hotel corridor scene in the engine.
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