Making a Modular Hotel Corridor in Blender & Substance Painter | Part 2 – Texturing Modular Pieces

Опубликовано: 22 Май 2026
на канале: Jame Studios
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In this Part 2 of creating a modular hotel corridor, I texture all the modular pieces made in Blender using Substance Painter.
The goal is to achieve a realistic, game-ready look with consistent materials and clean PBR textures suitable for Unreal Engine or Unity.

🖌️ Workflow Overview:

Importing modular pieces from Blender

Setting up proper materials and bake maps

Creating realistic PBR textures

Exporting textures for game engines

🎨 Software Used:

Blender (Modeling in Part 1)

Substance Painter (Texturing in this part)

👉 No commentary – full workflow for learning texture creation visually.
Stay tuned for Part 3, where I’ll assemble and light the full hotel corridor scene in the engine.

#SubstancePainter #Blender #3DModeling #GameArt #EnvironmentArt #Texturing #NoCommentary #GameAssets #HotelCorridor #ModularEnvironment #PBRTexturing #3DEnvironment #GameDev #RealisticTextures