In the next lesson of our Game Animation Course, Skylar Surra (Principal Animator at Riot Games), takes things up a notch. Now that we have our idle animation in-game and working, it's time to get on to what we've all been waiting for!
Skylar will show you his process of creating a run cycle, and how to properly implement it in Unreal Engine to get it moving correctly.
If you want to get up to speed with Skylar, check out our playlist and follow along with the first three episodes -
• 🎮 Maya To Unreal Game Animation | 01 ...
⚡ You can download the Thor Rig for free on our website -
https://agora.community/content/thor
Thor was created by:
Hicham Habchi [concept art]
Guillaume Tiberghiem [3d artist]
Character generously provided by Keos Masons
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Chapters:
00:00 01. Course Introduction
01:24 02. Gathering Speed Data In Unreal
09:41 03. Blocking The Start Pose
20:32 04. Blocking The Legs
30:35 05. Upper Body Pass
38:19 06. Offsetting The Animation
47:15 07. Leg Polish
58:47 08. Up And Down Polish
01:13:33 09. Final Polish
01:21:38 10. Reviewing The Final Animation
01:24:05 11. In-Game Implementation
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