We Tested 200+ Ship Builds in Stellaris 4.3 - This One Dominated

Опубликовано: 13 Апрель 2026
на канале: Aktion
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Hey Commanders! In this video we cover how Stellaris 4.3 changes the Ship meta and I show you some of my new ship designs. Link for Gigi's datasheet:   / discord  

Ship combat in Stellaris 4.3 is completely different. Ships are a lot tankier, disruptors are dead, and battles last significantly longer than before. If you're still using old ship designs, you're losing fights you should be winning. This video covers everything you need to know about ship design in 4.3 from defensive changes to weapon meta shifts to specific ship builds for every stage of the game.

Armor and shields now have innate hardening that scales with component tier, reducing the effectiveness of every bypass weapon in the game. A fully equipped late-game battleship can absorb up to 25,000 damage before modifiers. Shield capacitors gained massive value since they multiply shields before other modifiers apply.

Disruptors were gutted, tier 1 disruptors now take roughly 300 days to destroy a single corvette. The new swarming meta is Autocannons paired with Plasma Cannons, which destroy the same corvette in 23 days. Over 4x faster than the old disruptor meta.

Titan AOE damage is the biggest addition to fleet combat. Each titan beam deals 500 damage across a 40-range area of effect, making titans essential against corvette swarms. You can counter this by splitting fleets to attack from multiple angles.

This guide covers specific ship designs for early game corvettes with missiles and artillery computers, mid-game cruisers with kinetic artillery and neutron launchers, and two late-game battleship variants — a maximum range alpha-strike build with Tachyon Lance and Kinetic Artilleries, and an alternate close-range build with Giga Cannon and Plasma Cannons for when alpha strikes aren't enough.

Also covered: carrier battleship designs, frigate siege builds with the new siege combat computer, point defense types and when to use each, juggernaut aura choices, and how to handle cloaked frigate ambushes.

Timestamps:

00:00 Intro
00:55 Test Standards
01:40 Early Game & Disruptors
02:20 Missile Corvettes & Nanomissile Corvettes
04:05 Kinetic + Energy Corvettes
04:50 Destroyers
05:56 Frigates
06:38 Cruisers - Best Ship Design
07:30 Missile Cruisers
08:05 Carrier Battleships
08:40 Artillery Battleships
09:05 Titans
11:28 Final Considerations and Strategies


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