In this video, we create a simple armature for a penguin that will eventually be exported to Unity. This acts as the skeleton that will move around the vertices and make the penguin move when we animate it. In the next video, we'll continue with weight painting, which is just as important as creating the armature.
Complete Playlist:
• Blender 2.8 to Unity - Penguin Project 🐧
👉 Downloadable Resources: http://www.immersivelimit.com/tutoria...
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