C# doesn't have to be intense. In this first episode, we’re stripping away the noise to see how the language actually feels in Godot 4.6.1. I'm setting this up on CachyOS, but the process is the same for Windows—we're just building the bridge between Godot and VS Code so you can start building.
The "Play Around" Challenge:
Attach a script to a random 3D node and just poke at the properties. Type a dot, see what VS Code suggests, and see what happens. You can't break it.
Links & Resources
Godot .NET Edition: https://godotengine.org/download
The .NET SDK: https://dotnet.microsoft.com/download
VS Code Extension: C# Dev Kit
Editor Settings
Text Editor | External
Exec Path (Linux): /usr/bin/code
Exec Path (Windows): code
Exec Flags: {project} --goto {file}:{line}:{col}
Discord: https://discord.jaxdanger.com
---- CHAPTERS -----
0:00 intro
0:24 Requirements
0:46 Setup
2:10 Coding
10:22 Final Tests
10:36 Outro