In this episode we create add sprint functionality to the stamina system, which has some features including:
Logic contained in a blueprint component
Stamina regeneration - which can be halted temporarily or indefinately
Event conditions, like low stamina or depleted stamina which can be used to trigger effects like stopping flight, sprinting or climbing for example.
Debug information for all the parts and a volume that simulates combat (or another effect) which would cause regeneration to halt.
Simple UI for some representation of what is happening.
Original stamina system tutorial: • Let's create a game system: Stamina +...
FREE stamina project download: https://mega.nz/file/0NATXQiK#vrH4Y4E...
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