What is a dungeon?
Contained spaces.
A narrative technique to place a natural barrier between the world of the story and the greater world of the game.
An adventure location.
A character in and of itself, complete with narrative significance, identity and function.
Some find it easier to GM as choices can be limited.
A way a GM can control the flow of narrative events.
A self-contained ecosystem.
Small dungeons for single or a small number of sessions.
Large or Mega Dungeons for campaigns.
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