Create draggable objects with grid snapping in Xogot - the iPad and iPhone version of the Godot Engine.
In this short tutorial, community creator Jhelson Gonzalez (Jhello) demonstrates how to build drag-and-drop objects that snap to a grid and avoid overlapping placements. This approach is useful for level editors, puzzle mechanics, and any grid-based gameplay directly on iPad.
You’ll learn how to:
Create a reusable draggable object scene
Detect drag input using GUI events
Snap objects to a grid while dragging
Prevent objects from overlapping occupied grid spaces
Quickly place objects using a TileMap scenes collection
Project Files:
Direct Download: https://github.com/xogot-projects/Xog...
GitHub: https://github.com/xogot-projects/Xog...
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