In Blender 3.6 Alpha there is a feature called Light Linking that is wip (work in progress) by Blender Foundation, in particular it allow to link lights to the scene and separate the character from the landscape.
The subdivision of the character from the environment is called Shadow Linking and it will be on the final roadmap, at the moment is a working in progress feature that can be useful in the future for having multiple possibility to handle the scene.
Andy Goralczyk with this clip show how Light Linking can works with the reflection of lights and the subdivision of character in the scene possible only with Shadow Linking. Here is the source of the video of the creator:
https://twitter.com/artificial3d/stat...
You can test Light Linking with Blender 3.6 Alpha in the branch section of Blender official website:
https://builder.blender.org/download/...