From ARki 7.0 Image anchors can be used to save 3d models accurately in relation to physical images in the real-world.
The following tutorial shows you how to create multiple layers inside Maya which are anchored to one physical image.
Tutorial Steps below:
1.Create A plane Mesh and name it Arimage (make sure the plane is made of 1 polygon, 4 vertex points)
2.Add texture to the plane to use as an Image Anchor
3.Re-size the plane to match the size of the texture
4.Add the 3d model you want to augment in the scene
5.Create a Locator and name it Arkilayer01
6.Parent the 3d model to the Arkilayer01 locator
7.Position the 3d model accurately in relation to the plane mesh
8.If you have multiple layers, repeat the process for every layer
9:Number each locator in the order you want them to show up in the app.
10.Make sure you have every model parented to a locator with the correct arkilayer number
11.Export the FBX, make sure you have Embed media selected.
12.Helpful tip, optimise each texture in the model below 2mb, and 2048 x 2048 pixel
Model credit: Nextgen Railway Footbridges by Network rail Buildings and Architecture
More information and example files please visit:
https://www.darfdesign.com/arkitutori...
To download ARki app on iOS:
https://apps.apple.com/gb/app/arki/id...
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