2 - LibGDX Game - PongGDX - Design and Configuration

Опубликовано: 14 Июнь 2026
на канале: Samich
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In this video, I discuss:

How to approach designing a game (0:00)
Java class field visibility/package privacy (27:08)
How libGDX works on cross platform (9:52)
Overview of how batch rendering works (17:32)
openGL Buffering/Double buffering (15:39)
Basic application settings (24:02)

In the next video, we'll start writing some code!

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