M3A5 - Introducing primitives - Working with primitives

Опубликовано: 28 Апрель 2026
на канале: Render Courses
2,225
8

Now, since we are familiar with primitives in 2d modeling in 3dsMax, we will now learn about 3d primitives to provide even more options for our modeling. These default primitives are solid geometric shapes. One property of the meshes in these primitive shapes is that they fit in several different objects, thereby providing a great deal of models. When we create an object in the "perspective viewport" or the "top viewport" The primitive will be displayed in the same direction on the x, y, and z axes.