M A N I X: Unnerfed vs Nerfed — Geometry Dash

Опубликовано: 06 Октябрь 2026
на канале: -JBYT-
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for the tutorial that I put in the description I just took the previous videos one but I changed buffed into unnerfed and unbuffed into nerfed

how I made this video if anyone is confused:
(since LeTim's tutorial literally requires programming knowledge just to make the ground spikes white somehow)

combine the levels into 1 with the copy button
delete all decoration make background and ground black but make all objects white

turn on low detail mode from the help menu to remove the sky particles in the flying sections and also make no particles and no object glow

delete all color pulse and alpha triggers

use the extra menu in the edit group to make all objects no glow no particle don't fade don't enter

put no effect on the size portals to get rid of the lightning effect but don't put it on anything else so that the portal effects are still there

set all objects to their default layer but make black ground spikes and black sawblades to layer T4

use edit color shader on layer T4 to make the black ground spikes and black sawblades into white

make all sawblades rotation to 360 so the sawblades line up

fix the speed portals by adding Invisible speed portals to line up as well

make one of the levels only appear on the level low detail mode and the other one only appear when not in the levels low detail mode

disable progress bar, percentage, audio visualizer, info label, any labels you have from your mods and basically just things that aren't in the level

make a macro on the unnerfed one and then edit the macro so that it works on the nerfed, now we have a macro for both

render the macros instead of screen recording the macros so that the videos line up better since both videos start on the beginning of the attempt

use capcut or inshot and layer one video on another and then make one of the clips red and the other cyan for inshot use color curve and for capcut use color graph

to combine the red and cyan clips together for inshot use lighten blend and for capcut use lighten blend or lighten splice

for the end screen make one of the clips stop playing and the other clip into white so the end screen matches