this should be a good enough body for now. population one also suffers from the over 90 degree look down issue. technically when you look down at 91+ degrees you are facing behind you then. maybe some more logic can help stop this but for now when we look down to far we spin. maybe a clamp at 179 degrees still working out that issue. this was focused on the body feeling more realistic when you look down the body pushes backwards and this local offset is better than the world offset that does not retain its proper offset when you rotate ingame.