How to Use Probuilder in Unity to Separate a Door and Set its Pivot Point

Опубликовано: 16 Март 2026
на канале: Philip Herlitz
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Have an asset that you need to separate some faces from? Or, more specifically, need to separate a door from a building so you can open and close it?

This tutorial covers how to use Probuilder in Unity to separate a door from the rest of its building mesh so you can open and close the door. We will even show how to set its new pivot point to make opening and closing as simple as rotating on the y-axis.