In diesem Video sehen Sie, wie Sie Objekte als Lichtquellen verwenden können. In MentalRay wird nur indirektes Licht berechnet. Wenn das Objekt direktes und indirektes Licht erzeugen soll, müssen Sie den Iray-Renderer verwenden.
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Folding 01: Folding based on surfaces in 3ds max
Folding 03: Folding based on 3d objects in 3ds max
Folding 02: Folding based on spline lines in 3ds max
Forming 01: 3d objects based on a path with loft function in 3ds max
Forming 02: subdivision modeling in 3ds max
Forming 03: parametric modifier in 3ds max
Grid structures 01: grid structures and trusses built out of splines in 3ds max
Grid structures 02: grid structures built out of 2D surfaces and 3D objects in 3ds max
Sectioning 01: simple arrays in 3ds max
Sectioning 02: arrays following a path in 3ds max
Sectioning 03: parametric array following a path with para 3D in 3ds max
Sectioning 04: parametric arrays with para 3D in 3ds max