Instantiating and registering GameObjects in runtime| 14 | Save & Load System for Unity

Опубликовано: 08 Октябрь 2024
на канале: Blartenix
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Get this package: https://assetstore.unity.com/packages...

Instantiating and registering new gameobjects created in runtime into the SaveLoadManager to keep them persistent.
Instanciando y registrando nuevos objetos creados en tiempo de ejecución al SaveLoadManager para mantenerlos persistentes.

More packages:

Blartenix Common FREE: https://assetstore.unity.com/packages...
Blartenix Dialog System: https://assetstore.unity.com/packages...