Unreal Engine - Multi Enemy Lock on Targeting System, Fixed Camera

Опубликовано: 10 Март 2026
на канале: Steven Ormerwood
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In this video I talk through a multi enemy lock on camera system which can be used in a targeting system, this was inspired by games such as devil may cry and Zelda (one of the first games to include a targeting system). we also cycle through or switch the character to target, either by switching to the next character in array or by swapping to the next nearest character to you.

Single Target Video:    • Unreal Engine - Lock on Single Target (Z T...  

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