In this video we’re exploring a breakthrough pipeline for driving 3D characters facial animation with self-made video inside of Blender. Creating digital doubles using reference frames, capturing facial performance and transferring it onto a 3D character with ARKit Blendshapes and Rigify rigs within one interface is now easy and hardware-free. But how? Let’s see.
Timecodes:
0:00 – What we’ll need for face mocap and 3D facial animation
0:40 – FaceBundle is FaceBuilder + FaceTracker
1:08 – Let’s start
1:27 – Other things you can do with FaceTracker
1:36 – Create digital double
2:10 – Getting a face track in 3D
2:59 – Transfer facial animation with ARKit Blendshapes
3:45 – Convert facial animation to a Rigify rig
4:01 – Results
Download: https://link.keentools.io/ftb-retarge...
Read FaceTracker for Blender guide: https://link.keentools.io/ftb-guide
Subscribe to our newsletter to stay in tune with the latest updates: https://link.keentools.io/newsletter
Our website: https://keentools.io
Our social networks:
/ keentools
/ keen_tools
/ keentools
https://link.keentools.io/discord
/ keentools
https://t.me/keentools
/ keentools