Undertale: Last Breath Remastered Phases 1-4 IllusionaryGull's Take

Опубликовано: 23 Май 2026
на канале: Ghostkaleb 22
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Hello, welcome to my channel. Firstly, how's your day/night?

Undertale: Last Breath Remastered: https://gamejolt.com/games/ulb_scratc...

What I like: Ok, I will state that the game is Good. I loved every part of it, says for act 2 of phase 2. Loved the fourth wall breaks in the third phase, Oh! And the shield mechanic is definitely a new idea in the way it is used. I'll even state it's a shock to see Sans do the bird at the end... lol. Now, for what I dislike about the game, it would be under this page of this description.

The bad: Ok. SO I hate Phase 2 Act 2, more of not because it's bad. that the whole thing is RNG-based. Like, two attack turns are RNG. That wouldn't be so bad if that frustrating Attack pattern with the orange bones all over and a fast-moving gaster blaster circle and a bone X shape moving normally fast. Don't forget to add the RNG-based flip-screen mechanic. If anything had to be removed, it would be the Rng that of the flip screen. It just makes it harder to learn an attack, adding on the random attack patterns, and yeah, it's not fun. So that's why I am not making a video of Act 2; it pisses me off more than any fangame has. Oh, and there the shield. I feel like if you need to spam the shield to make it any further for Phase 2, then there is an issue named unfair attack patterns or unfair RNG. It needs to be a side thing, like an optional need, not a must-have. I dislike that the Phase 4 HP bar hardly goes down; it feels like we are in debug mode. I am unsure if it is a bug or not due to how the kr was taking damage.

How can you, the dev, make it better: If I had to say how to make this better... Act 2 could be reworked or trimmed entirely; just remove the RNG for the whole thing and move the attacks as a non-RNG-based attack. And take off that RNG flip screen, make it based on the turn, and stay that way for the whole game. Like, phase 3 is set up as. As for making attacks fair, my point here stands... and add a debug to the menu and a practice mode that gives you 92 heals for all items, 150 HP, and no more heal attacks. Or you can add a checkpoint for Phase 2 Act 2 and Phase 1 Act 2 as we are at it! And for Phase four, the HP thing, change the damage to do 1 ATK or whatever, making the HP bar break. This is the longest rant I've ever made. I thank you, the devs and viewers, for reading this even partway.

video Chapters:
00:00:00 - FLASHING LIGHTS WARNING!!!
00:02:00 - Main Menu.
00:02:48 - Intro Cutscene: The Last Breath.
00:07:34 - JUDGEMENT TIME.
00:08:27 - Phase 1 Act 1 Intro.
00:09:23 - Phase 1 Act 1 Not A Slacker Anymore.
00:16:55 - Phase 1 Act 2 Not A Slacker Anymore.
00:36:08 - Phase 1 Special attack.
00:39:12 - Phase 1.5 ???
00:41:17 - Phase 2 Act 1 The Slaughter Continues Intro.
00:42:23 - Phase 2 Act 1 The Slaughter Continues.
00:55:59 - Phase 3 intro.
00:59:12 - Phase 3 Cutscene Intro.
01:00:20 - Phase 3 An Enigmatic Encounter.
01:07:40 - Phase 3.5 Those Who Do Not Admit Death
01:08:58 - Phase 4 Until my last breath Intro.
01:09:26 - Phase 4 Until my last breath.
01:12:33 - Phase 4 Aborted Genocide Ending.
01:14:45 - Credits.
01:17:22 - Phase 4 Genocide Ending.

#undertale #undertaleau #gameplay #sans #undertalefangame #ulb #lastbreathsans