Welcome to Part 2 of the game-ready asset series!
In this video, I take the modeled prop from Part 1 into Substance Painter and texture it using a full PBR workflow.
Learn how to bake maps, add details, build materials, and finalize the asset for export into any game engine.
👉 Watch Part 1 – Modeling:
• Creating Game Assets in Blender & Substanc...
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