Portal 2 (Switch) | Review

Опубликовано: 02 Июнь 2026
на канале: RiggyRob + Pimmsy Play
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RiggyRob's thinking with portals again as Chell works with Wheatley to defeat GLaDOS again as part of the Portal Companion Cube Collection in Let's Play Portal 2 (Switch) Blind Playthrough!

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► Let's Play Portal 2 (Switch) Blind Playthrough is part of a live stream playlist - watch here!    • Portal 2 (Switch)  

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Portal 2 is a 2011 puzzle-platform game developed by Valve for Windows, macOS, Linux, PlayStation 3, and Xbox 360. A port for the Nintendo Switch was released as part of the Portal: Companion Collection in June 2022.

Like the original Portal (2007), players solve puzzles by placing portals and teleporting between them. Portal 2 adds features including tractor beams, lasers, light bridges, and paint-like gels that alter player movement or allow portals to be placed on any surface. In the single-player campaign, players control Chell, who navigates the dilapidated Aperture Science Enrichment Center during its reconstruction by the supercomputer GLaDOS (Ellen McLain); new characters include robot Wheatley (Stephen Merchant) and Aperture founder Cave Johnson (J. K. Simmons). In the new cooperative mode, players solve puzzles together as robots Atlas and P-Body (both voiced by Dee Bradley Baker).

Portal 2 received critical acclaim for its gameplay, balanced learning curve, pacing, dark humor, writing, and acting. Like its predecessor, it has been described as one of the greatest video games ever made by numerous publications and critics.

Portal 2 challenges the player to use teleportation to traverse obstacle courses. The player's speed does not change upon passing through portals. In this example, the vertical velocity of the falling character is converted into horizontal velocity by the portal.

Additional game elements not featured in the original Portal include Thermal Discouragement Beams (lasers), Excursion Funnels (tractor beams), and Hard Light Bridges, all of which can be transmitted through portals. Aerial Faith Plates catapult the player and objects through the air. The player must disable sentient, lethal turrets or avoid their line of sight. The Weighted Storage Cube has been redesigned, and there are new types: Redirection Cubes, which have prismatic lenses that redirect laser beams, spherical Edgeless Safety Cubes, an antique version of the Weighted Storage Cube used in the underground levels, and a cube-turret hybrid created by Wheatley after taking control of Aperture.

Paint-like gels (which are dispensed from pipes and can be transported through portals) impart certain properties to surfaces or objects coated with them. Players can use orange Propulsion Gel to cross surfaces more quickly, blue Repulsion Gel to bounce from a surface, and white Conversion Gel to allow surfaces to accept portals. Only one type of gel can affect a certain surface at a time. Some surfaces, such as grilles, cannot be coated with a gel. Water can block or wash away gels, returning the surface or object to its normal state.

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If you liked this, why not check out:

► Our Let's Play Portal (Switch) Blind Playthrough here:    • Portal (Switch)  
► Our The Stanley Parable: Ultra Deluxe (Switch) Blind Playthrough here:    • The Stanley Parable: Ultra Deluxe (Switch)  
► Our The Outer Wilds (PS4) Blind Playthrough here:    • The Outer Wilds (PS4)  

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