In this short tutorial, I demonstrate a fast and effective way to model round holes and circular shapes in 3ds Max. 🛠️🔵
Starting with a simple 3D model (similar to a screw head), I use the Chamfer tool to transform a single vertex into a perfectly round hole. Then, with Border selection, I pull the geometry upwards and close it using Cap—creating a clean circular shape in just a few clicks!
Master this technique and speed up your modeling workflow! 🚀