Applying the game design stack - Kevin Whinnery

Опубликовано: 16 Февраль 2026
на канале: GitHub Education
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The “game design stack” is a concept used by developers to describe the experience of playing a game. Fantasy, action, economy, world, and story come together to form the DNA of a game, and provide a framework for making decisions about how your game works. Finding out which of these design elements is most important will help you make tough decisions about where to invest your time and energy. In this session, Kevin will begin by describing the game design stack at a high level, and how it can be a helpful tool for articulating what your game is about, and making decisions on where to invest your time. He’ll then explore the practical implications with an example from building TwilioQuest, an educational PC game for developers, and introduce you to the toolchain you need to build games with web development skills.