Overgrowth Beta 6 Changes - Wolfire Games

Опубликовано: 17 Апрель 2026
на канале: Wolfire Games
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The points listed here are just a brief summary of the extensive changes. You can find the full change log here: https://docs.google.com/document/d/1w...

Gameplay
Added new finalized Overgrowth story mode
Added improved difficulty select menu
Added "Continue" option to reopen current story mode level
Several improvements to the integrated combat and parkour tutorial in the Overgrowth story
Added lethal spike object that impales both player and enemies
Tweaks to make Dogs, Cats, Wolves, and Rats more distinct
Several improvements to weapon throwing, weapon handling, and pulling weapons from enemy's bodies
Gave player more buffs and wider reaction windows in easier modes (even more than Beta 5)
Made enemies react to victory in more interesting ways
Made enemies no longer able to counter after ragdoll block or block while rolling (fewer unfair blocks)

Settings
Added brightness slider
Can now tweak difficulty in settings menu
Player invulnerability now in debug menu, invisibility on B key (if editor and debug keys enabled)
Added campaign progress unlock cheat to debug menu

Graphics/Sound
Added depth of field effect to dialogues
Improved blending between multiple audio tracks to reduce or eliminate crackling
Added true fullscreen and windowed-fullscreen video options
Added screen transitions to level start, win, and dialogues
Added unique animation for choking out a rat (with a lift)
Improved text display on lower resolutions, and made it easier to read
Improved dialogue prompt symbols (? and !) above character's heads
Fixed some graphics glitches (skipping char shadows, water reflection in splitscreen)

Editor/Modding
Improved mod upload and download UI (better progress indicator/error message display)
Improvements to many error messages, and fewer crashes when mods are broken (XML files wrong, files missing, etc)
Some housekeeping on spawner menu
Can now control direction and speed of animated water froth decal (better moving water)
Made some improvements to collision painting reliability and behavior
Fixed problem with editor not being able to ragdoll a character (CTRL+K now works again)
Improvements to "mod campaign" system to make it easier to use
Added ability to specify dialogue color/sounds on a per-character basis, instead of per-line
Added "scared" flag to cats
Several scripting improvements

Performance
Fixed several asset allocation/deallocation issues to improve memory usage (and some crashes)
Added more assets to the preload.xml file, so fewer assets are loaded while playing levels
Made blood surface textures stay resident so they don't thrash memory as much
Minor improvements to level loading speed
Improved rendering performance for detail objects, shadows, water splashes
Improved CPU usage a little bit for collision detection

Other/Bugfixes
Fixed slow-mo not working and music playback issues in non-expert difficulty levels (less than 100% game speed)
Fixed some problems with characters appearing to float, falling through world, animating when dead
Made click to respawn prompt go away when not in Overgrowth story
Fixed several less common crash bugs

New Overgrowth story
Big gameplay tweaks to almost all levels, concentrated in beginning and end of story
Finalized story, dialogues, character names, level titles. Added ending
Added many ambient sounds, improved music (more silence, distinct victory stings, layered music in levels)
Updated thumbnails and loading screen images

Lugaru story
Added ending
Slight tweaks in a few places (improved shadows slightly, added more dialogue prompt ! symbols, etc)

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