#3dart #3dsmax #maya #substancepainter #rendering #modeling #pbr #gameart #rocketleague
I'm addicted to Rocket League and I couldn't stop myself making 3D models of parts or full cars.
Here is a small turn table of the exhaust pipe of Road Hog.
!! MORE COMING UP SOON !!
Softwares used :
3DS Max (for modeling)
Maya (for unwrap, rigging, animation, rendering)
Substance Painter (for texturing)
!! NO MISUSE INTENDED !!