Looney Tunes: Taz Express Speedrun - Any% in

Опубликовано: 17 Июль 2026
на канале: Pottoww
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I actually went through looking for strategies and optimizations in this run after my last video and found a bunch. I dropped the time by over 7 minutes and in total from my old PB I have now improved this speedrun by 17 minutes!

The controls are awful in this game. Taz's hitbox makes no sense and the mechanics never works. For example, a lot of the time I wasted in this run comes from Taz refusing to put things down or pick things up, which has to do with the walls and your angle. It is extremely hard to know what will work and what will not due to how inconsistent everything in this game is.

For the first level I break through all the ground needed to have enough momentum as I reach the bridge. Yes, you actually NEED the entire stage to store enough speed for that point. You can not do the skip if you do not go to the very left of the first stage.

This game is extremely bad and I don't think the developers thought through anything at all when this game was created.

There are speedruns for most of the games launched outside of japan, visit Speed Runs Live or Speed Demos Archive to find speedruns for the games you wish to see! The general idea of a speedrun is to complete a game from beginning to the end as fast as you possibly can.

To see more speedruns you can also visit my Twitch page:
  / pottoww  

Speed Demos Archive:
http://speeddemosarchive.com/

Speed Runs Live:
http://speedrunslive.com/