Unreal Block Game - Devblog 005: Looping map coordinates and world origin shifting in multiplayer

Опубликовано: 10 Июнь 2026
на канале: Kaiagan
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Dev journey about a cool blocky game I'm making in Unreal Engine 5. I highly encourage watching the previous video so you can get some context about this one! A key feature I really wanted to implement was looping map coordinates: instead of having infinite maps, where the player can explore indefinitely, I wanted to have maps that loop around seamlessly. I had to implement my own world origin shifting to make it work in multiplayer, but this wouldn't have been possible if I was relying on pre-made Unreal Engine systems (physics, etc).

00:00 Introduction
02:48 The Locator component
04:15 Illustration of the issue in a networking context (without origin shifting)
08:25 Correcting the server corrections (USceneComponent::OnUpdateTransform)
10:47 Unrelated bonus: radius multiplier for the Activator component