In this tutorial I'll show you how to create your own first-person animations from scratch in Unreal Engine 5. For anyone following along with my True First-Person Shooter tutorial series, this is Part 3 of the series, but is also a standalone video on how to animate your first-person character.
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Part 1: • How To Make A True First-Person Shooter in...
Part 2.1: • How To Make A True First-Person Shooter in...
Part 2.2: • How To Make A True First-Person Shooter in...
Part 3: • How To Create Your Own First Person Animat...
Part 4.1: • How To Make A True First-Person Shooter wi...
Part 4.2: • How To Make A True First-Person Shooter wi...
Part 5: • How To Create A Weapons System With Simula...
Part 6: • How To Make A True First-Person Shooter wi...
Part 7: • How To Draw A Line Trace From The Barrel O...
Part 8: • How To Make A True First-Person Shooter wi...
Part 9: • How To Make A True First-Person Shooter wi...
Timestamps:
0:00 - Intro
0:26 - Introducing Sequencer and Control Rig
1:06 - Project Creation and How To Create a New Level Sequence
3:16 - Getting Started with Animating in Sequencer
4:31 - Switching from FK to IK
6:25 - Adding a First-Person Camera
9:39 - Create Your First First-Person Animation
13:47 - Bake Animation Sequence
14:46 - Outro
16:36 - Animating in Sequencer with a Metahuman
21:35 - Final Outro