In this video, I discuss the use of the Lua scripting language in GoLang using the GopherLua library. Using the game Flappy Bird on the Ebitengine engine as an example, I demonstrate how to integrate Lua into Go and use it to manage and modify applications.
This video starts with the basics, so it's suitable for both beginners and experienced developers. You'll learn how to integrate GopherLua into your Go project and interact with code written in Lua. I demonstrate how to use Lua to create additional functions and features, as well as to create modifications by dynamically changing the application's behavior.
Don't miss the opportunity to learn new skills and expand your programming knowledge with this powerful tool.
Links:
Repository https://github.com/VyacheArt/flappy-b...
GopherLua https://github.com/yuin/gopher-lua
GopherLuar https://github.com/layeh/gopher-luar
Ebitengine https://ebitengine.org/
https://www.lua.org/
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00:00 What are we going to talk about?
00:39 History
01:23 Where are we going to implement Lua?
02:37 Code!
05:08 Result