Anytime you leave Quad Draw you will want to ensure that the object you were working on previously is selected prior to entering Quad Draw mode again. If you do not have the object selected that you were previously working on with Quad Draw you will inadvertently create a new object. So make sure you have the previous object selected that you want to add onto using Quad Draw unless your intent is to create a separate object. If you have closed your scene and reopened it from your save you will also need to active Live Surface mode on the model you want to draw your topology onto.
While creating the arm we will be using the same technique as we used for created the leg topology. We will start out somewhere near the center of the arm and build a ring of faces going around it. Once we have the ring going around the elbow we will extend geometry going all the way up the arm and down the arm from the middle of the arm. The idea is to simplify our work by only adding in additional edges when we are ready to do so. The fewer points we have to work with the less we will have to move around. Take note that we will continue to shape our topology in a manner that allows us to identify exactly where a joint will be that needs to crease the geometry during animation. Again, this means that we want an edge to flow along any area where there will be a crease occurring such as behind the knees or in front of the elbows.
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