How to Swap VRoid VRM textures with blendshapes in Unity

Опубликовано: 23 Октябрь 2024
на канале: Suvidriel
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Seventh part of my VRoid tutorials. This time I'll be showing you my original technique of swapping textures with blendshapes

EDIT You should set the blendshape to "Is binary" instead of using the transition functionality of a tracker. This allows compatibility with all trackers whether they support instant transitions or not.

Make sure to check the previous tutorials on how to setup your Unity project for VRM file loading:
   • How to Change outline colors of VRoid...  

If you end up using these techniques I'd love to see them so don't be afraid to @ me in twitter~

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