Unreal 5.4 custom gravity for VR character [Showcase]

Опубликовано: 16 Июнь 2026
на канале: Axiomatik VR Team
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Custom gravity is a new functionality introduced in Unreal Engine 5.4 by Ari Arnbjörnsson for Unreal's character movement component and input controls. Basically a new gravitational direction can be set for the movement component and physics for the character, as well for the control rotation and player input movement directions. We altered the third person custom gravity from Unreal's tutorial to VR character movement. Our VR character is a VR modification of Unreal's first person character. When character steps on the spheres, character is rotated and gravity changed to be normal on the next path segment. The cam / head rotation relative to capsule is conserved - in this video stepping first time on the band has a relative rotational offset from preconditions. Happy nausea :D !


Unreal's tutorial for custom gravity:
https://dev.epicgames.com/community/l...

#unrealengine5 #unrealengine #vrdevelopment #gamedev