Realistic Car Controller V3.1 Update | Unity 5

Опубликовано: 10 Июнь 2026
на канале: BoneCracker Games
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Unity 5 | Realistic Car Controller V3.1 Update

Some of the important features / improvements about new update of the RCC V3.

Playable Demo;
https://dl.dropboxusercontent.com/u/2...

Full release notes;

http://www.bonecrackergames.com/reali...

-Fixed an error while creating a new hood camera for selected vehicle.

-Added Native Customization System with UI menus.

-Added Class (RCC_Customization.cs) for making important changes with just only one line of code. Such as changing suspension distances, spring forces, camber angles, headlights and smoke colors, etc...

-Seperated wheel methods from RCC_CarControllerV3.cs, and moved to RCC_WheelCollider.cs.

-All scripts are fully commented now.

-Some UI redesign.

-Added important help boxes (Infos) for Editor Scripts.

-AI waypoints are optional now. You can choose different waypoints for each AI car.

-Removed some unneccessary assets in Standard Assets.

-RCC Camera rewritten for this release. Includes 7 camera mode (TPS, FPS, WHEEL, FIXED, CINEMATIC, TOP, ORBIT). Just switching between modes will do the job.

-ChassisJoint was moving down at each enable / disable car. Fixed.

-Added Steering Sheel Sensitivity adjuster on high speeds.

-Added Gear UP - Gear Down UI buttons for mobile gear shifting.

-ESP (Only Oversteering method) is improved. Understeering was working fine.

-Editor top bar menus are reordered.

-New top bar menus. Includes everything from creating a RCC camera for scene to creating an exhaust for selected car.

-RCC Fixed Camera system is improved.

-Added Cinematic Camera System.

-Revised gear torque curves.

-Improved stability.

-Nice balance between realistic - stabil gameplay.

-Added Clutch Inertia. For tough or smooth launch at 1st gear.