Unity 5 | Realistic Car Controller V3.1 Update
Some of the important features / improvements about new update of the RCC V3.
Playable Demo;
https://dl.dropboxusercontent.com/u/2...
Full release notes;
http://www.bonecrackergames.com/reali...
-Fixed an error while creating a new hood camera for selected vehicle.
-Added Native Customization System with UI menus.
-Added Class (RCC_Customization.cs) for making important changes with just only one line of code. Such as changing suspension distances, spring forces, camber angles, headlights and smoke colors, etc...
-Seperated wheel methods from RCC_CarControllerV3.cs, and moved to RCC_WheelCollider.cs.
-All scripts are fully commented now.
-Some UI redesign.
-Added important help boxes (Infos) for Editor Scripts.
-AI waypoints are optional now. You can choose different waypoints for each AI car.
-Removed some unneccessary assets in Standard Assets.
-RCC Camera rewritten for this release. Includes 7 camera mode (TPS, FPS, WHEEL, FIXED, CINEMATIC, TOP, ORBIT). Just switching between modes will do the job.
-ChassisJoint was moving down at each enable / disable car. Fixed.
-Added Steering Sheel Sensitivity adjuster on high speeds.
-Added Gear UP - Gear Down UI buttons for mobile gear shifting.
-ESP (Only Oversteering method) is improved. Understeering was working fine.
-Editor top bar menus are reordered.
-New top bar menus. Includes everything from creating a RCC camera for scene to creating an exhaust for selected car.
-RCC Fixed Camera system is improved.
-Added Cinematic Camera System.
-Revised gear torque curves.
-Improved stability.
-Nice balance between realistic - stabil gameplay.
-Added Clutch Inertia. For tough or smooth launch at 1st gear.