This is an asset pack I made as part of a University assignment. It includes 6 particle effects made using the new UE4 plugin Niagara - which are all customisable at runtime.
For me, the focus of this project was to understand how Niagara works and how it interacts with the rest of the engine. After spending large amounts of time learning the software, I can see that it will one day replace Cascade as the premium particle editor for Unreal Engine.
If anyone wishes to learn how to edit the particles at runtime I will gladly make a tutorial.