imported those basic samples from PackageManager, URP / Samples. Mesh deform (Trail Effect scene) was probably most interesting. https://docs.unity3d.com/Packages/com...
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Testing some game idea (spawn boxes, shoot them) [1/x]
[LoFi] Coding Music : Focused *BETA*
Trying to customize SpriteShape mesh quality (and add vertex deform to surface part)
Learning Shadergraph: Converting Plasma Effect from ShaderToy (almost got it..)
Learning ShaderGraph: Trying to make Pixelated FX + Color Remap
TikTok TTS (text to speech) in Unity
Testing "Unity Voxel Playground" from github
Testing my Unity Ouster Lidar Viewer plugin (with URP+HDRP+VR, single pass and multipass)
Testing "Crest Ocean System" (free plugin in github)
Thinking about LudumDare 55 theme ideas (from the final voting list)
LudumDare 55: Prototyping one idea (but not finished..)
Learning Blender 4 (part 2/x)
Learning Blender 4 (part 1/x)
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Using 3D prefabs with Unity Tilemap and bake Navmesh Surface
Custom Unity Hub Project Template Preview Image/Video (using HTML+CSS in package description)
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Testing some effects with music *Using Hot-Reload plugin for the first time
Testing "Tiny Character Controller" from github (unity japan)
Testing Point In Polygon 2D algorithm
Testing "Unity Water Surface" from github
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Unity Hub Modding: IRC Chat inside Hub