Required Files for Tutorial ► xenfinity.net/object-pooling-tutorial-starter.unitypackage
Hey Game Developers!
Bilal here, and I'm excited to share how to implement the object pooling system I currently use!
I've been using this system for 2 years, so it's definitely something you'll want to check out.
Even if you're well into your project, an object pooling implementation will be very easy to implement (no annoying compiler errors or dependencies), and will GREATLY improve performance depending on how many objects you're spawning, and which platforms you're deploying for.
We'll use prefabs in this implementation to create pools for objects we spawn multiples of!
Make sure to download the starter package above, and go through the tutorial!
Thanks for watching,
Bilal
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