Learn how to make a Multiplayer game in Unity 6.3 using Netcode for GameObjects package. In this video we will learn how to spawn and despawn NetworkObjects at runtime in a multiplayer environment. We'll implement dynamic resource spawning when trees are chopped or rocks are broken, and handle proper cleanup when resources are collected. This covers the essential pattern for managing objects that need to appear and disappear during gameplay while staying synchronized across all clients.
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Starter Project: / multiplayer-in-6-151714200
End Project: / multiplayer-in-151702183
Scripts: https://github.com/SunnyValleyStudio/...
Outline tutorial: • Outline effect in Unity in 60 sec using Sh...
Learn more from my courses: https://courses.sunnyvalleystudio.com/
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····· Chapters ···············································································
00:00 Instantiate or Spawn ?
02:40 ResourceSpawner script
05:40 Spawning resource objects
07.18 How to Despawn PickableResource
09:00 Dropping the resource on the ground