Unity Surface Nets for Blobtober!

Опубликовано: 17 Март 2026
на канале: Hilmi Yafi A
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Surface Nets is way better than Marching Cubes! It is easier to code, lighter, and so much more! There's no need for a lookup table to contains the 256 vertex possibilities in Marching Cubes. So thank you for the people who had developed this method. This is amazing. And thank you for DreamCat Games for the tutorial on how to made it. You can check the tutorial here:   / smooth-voxel-mapping-a-technical-deep-dive...  .
I also got help from here:
https://cerbion.net/blog/understandin...

While making this, I got to know that the maximum number of triangles in a mesh in Unity is 65000 triangles. That means you might have to use chunks.

A small note is, use smooth samples instead of binary samples! ☺