Houdini - Custom POP Velocity with VDB (scene file)

Опубликовано: 29 Март 2026
на канале: Farmfield
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So today I fell back into playing with custom velocity fields and created this vortex/path following thingie. I'm procedurally creating a point cloud with the calculated velocities from an input path, then I'm converting it to VDB and use volume sampling in the POP's to drive particle velocity. :)

Update: Scenefile for a similar setup available here: vimeo.com/118441128

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