So I spent New Years day creating this Houdini asset to procedurally animate shark movement with expressions. So the idea is to copy the shark onto a particle and have it automatically calculate speed and current trajectory driving the movement using deformation. Beauty render here: vimeo.com/115896559
And the setup is very similar to the one I use in this one - with link to the scene file in the description: https://vimeo.com/149957486
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