'Game Ready' is one of those terms in modelling a lot of people use, yet if you ask 10 artists what it means, you'll get 11 different answers. In this guide, we'll delve into basics of the game ready modelling process and go over each step to gain an understanding of what it really means.
Check out the character I made alongside this video:
https://www.artstation.com/artwork/nY...
Social media:
Twitter: / jackinthesaddle
Art Station: https://www.artstation.com/spaghetti_man
Some really useful Resources:
How Disney has created Engineering Full Fidelity Hair for 'Incredibles 2': https://bit.ly/31kDWGJ
Disney's Practical Guide to Path Tracing: https://bit.ly/3k6MYi5
How Pixar’s Lightspeed team tackled Coco’s complexity: https://bit.ly/34aW33Z
"Yes, but how many polygons?" An artist blog entry with interesting numbers: https://bit.ly/35aRXYS
Dota 2 Character Art Guide: https://bit.ly/349tIuB
3D Primer for Game Developers: An Overview of 3D Modeling in Games: https://bit.ly/35iu3uG
Beautiful, Yet Friendly - by Guillaume Provost:
https://bit.ly/348vwEc
https://bit.ly/3mdaGKn
2017 Industry poly count reference sheet: https://bit.ly/3jfU7Lz