Agent Avoidance in Unreal Engine - AI Tutorial - Tutorial 5

Опубликовано: 27 Март 2026
на канале: Tony Munoz | Game Creator Accelerator
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Learn how to implement agent avoidance in Unreal Engine so multiple AI characters can navigate a level without colliding or getting stuck. In this Unreal Engine AI tutorial, you will build a simple test environment and fix one of the most common GameDev problems when working with multiple NPCs: agents blocking each other while moving to their targets.

You will see how AI characters behave without avoidance, why they collide during navigation, and how enabling RVO avoidance in Unreal Engine allows them to move smoothly and naturally through the environment. This tutorial walks through setting up a test level, configuring navigation with Nav Mesh Bounds, adjusting character movement speed, and enabling avoidance parameters to improve AI pathfinding.

If you are learning GameDev, working with Unreal Engine 5 AI systems, or building gameplay with multiple NPCs, this technique will help you create more believable and responsive AI movement in your levels.

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   • Agent Avoidance in Unreal Engine - AI Tuto...  

00:00 Intro
01:53 Creating a Level with CubeGrid Modelling Tool
05:53 Adding NPC Agents and Targets to Move to
09:13 How the Game Creator Accelerator Mentorship can help you
10:15 Reduce the walking speed of the NPC Agents
10:46 Presenting the problem of NPC Agents getting stuck
11:41 Setting NPC Agents Avoidance

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